The second to last map for Unearthed is finally complete! I don’t want to give too much away regarding the game’s ending, but this entire environment is constructed deep below the surface of the earth. Don’t be lulled into a false sense of security by the comfortable surroundings; this is by far one of the most dangerous areas in the game!
It was a lot of fun to use some of the generic indoors tilesets from the original game for a dangerous end-game dungeon such as this. I like how the function and form of these rooms contrast so greatly, and how the familiar surroundings evoke memories of locations visited much earlier in the game.
I used a consistently bland colour scheme (brown, beige, hospital green) to create a sort of “clinical” atmosphere to these areas. My intention was to make every room seem unaturally clean and organized, as if someone went through a lot of effort to make everything terribly generic. I also removed all windows and glass to add a subtle claustrophobic feeling, although I’m not sure how well that comes across with such basic graphics.