Blog

Adventures in 8.5×11 at In Media Res

In Media Res is a Media Commons project dedicated to experimenting with collaborative, multi-modal forms of online scholarship. Each weekday, a different scholar curates a 30-second to 3-minute video clip/visual image slideshow accompanied by a 300-350-word impressionistic response – re-purposing an existing media object and providing context through commentary. For the website’s...

Text Adventure Twitter Bot

On somewhat of a lark, I decided to convert my Twitter account into a fantasy text adventure bot. I haven’t been the heaviest of user of the platform lately – at least not for crafting original tweets – so I thought I’d flex my meager programming and writing skills to bring what is essentially randomized Zork to social media. Utilizing Zach Whalen’s excellent guide...

Risk Legacy: In Defense of a Disposable Board Game

Risk Legacy is a $50 board game that you’ll probably only play 15 times. If I had tried to sell you on that concept twenty years ago you probably would have laughed in my face. Board games have long been vaunted for their replay value and durability. If you grew up in the burbs, it’s likely you knew someone with a venerable iteration of Clue or a well-worn Monopoly set from fifties...

Unearthed Demo: One Month Retrospective

Last month, I made the decision to release a demo of Unearthed. Although Unearthed may seem like a innocuous little game project, it did pose some moral and legal concerns. Should I worry about receiving a cease and desist from Nintendo? Is it okay to post an IPS patch or ROM online? Would it be better to release nothing until the entire project is complete? Obviously, I decided to go forward...

Unearthed (EarthBound Hack) Demo Release

Unearthed Demo (vCS108) (requires a SNES Emulator) After many years of development, I’m happy to announce the release of a public demo of Unearthed. Covering the first few areas of the game, it features between 1-2 hours of gameplay. Many thanks go out to all the folks in the PK Hack community for helping out with the project, and to my brother for writing most of the game’s dialogue. Note:...