Blog

I Can’t Find The Words

I Can’t Find The Words is a prototype created for Mia Consalvo’s Games and/as Research-Creation graduate class at Concordia University. It explores the research question: “Can certain established videogame mechanics (namely, navigating 2D game space and speaking with NPCs) be co-opted to create an effective metaphor for the social anxiety caused by living with a speech impediment?” The prototype...

One Page Dungeon Contest 2019

The One Page Dungeon Contest returns once again! As we are wont to do, my brother and I crafted an entry for the competition – our fourth submission in the last six years! We decided to keep things a little looser this time around, incorporating gnomes, squid, and pseudo-science into our adventure. Following a total system failure, Captain Huxley recruits a team of adventurers to salvage...

Ephemeral Games and Ambiguous Rights at Pause Button

Pause Button is an online publication about technology and culture published by the Milieux Institute at Concordia University in Montreal. The digital magazine aspires to produce high quality writing about technology and culture in a Canadian context, taking advantage of the connections and resources available within Milieux’s various research clusters. For their fifth issue, Who’s...

The Elephant in the Room: Feat Taxes in Pathfinder (Second Printing)

Earlier in the year, my brother and I published an updated and expanded version of our Pathfinder feat tree. Entitled The Elephant in the Room: Feat Taxes in Pathfinder, the document featured a re-imagined version of the entire feat section found in the Pathfinder Roleplaying Game Core Rulebook. We had hoped to create an expansive resource for fans of the original blog post. However, the document...

The Elephant in the Room: Feat Taxes in Pathfinder (Full Rules Document)

In September of 2012, my brother and I released a blog post discussing the issue of feat taxes in the Pathfinder Roleplaying Game. Although the post was intended to be a one-off thought experiment based on our experiences building characters for organized play, it gained an inexplicable amount of traction on Reddit, Facebook, and the official Paizo forums. It is responsible for 90% of the traffic...