Michael Iantorno PhD Candidate, Game Designer, and Writer

AuthorMichael

Super Mario: Clouds Released!

Ever since I first started talking about videogame hacking – back during my undergraduate degree at Ryerson University – the first question folks have asked me about my practice is invariably “have you played Super Mario Clouds?” Super Mario Clouds is, of course, Cory Arcangel’s famous art installation, which ostensibly strips away every single element from the NES...

Nordicom Review – All in a Day’s Work: Working-Class Heroes as Videogame Protagonists

A journal article that I co-wrote with Courtney Blamey, Lyne Dwyer, and Mia Consalvo was recently published in the Nordicom Review! It is titled All in a Day’s Work: Working-Class Heroes as Videogame Protagonists, and analyses depictions of various working-class occupations in videogames (full abstract below). “Class depictions in videogames are prevalent, yet understudied. In this article...

Interview with The Loot Bag

I recently was featured in the Bag of Loot podcast, The Game Maker’s Guide, where I spoke about a few of my Pathfinder game projects (all of which were co-developed with my brother Mathew). You can listen to the whole thing on YouTube!

The two projects I talked about about are available (for free) on this website and at Mammoth Island Games:

Book Review – Coding Democracy

My book review for Maureen Webb’s Coding Democracy: How Hackers Are Disrupting Power, Surveillance, and Authoritarianism just went up on the New Media & Society website! I encourage you to read the entire review, but here’s a short excerpt that sums up my thoughts on the title. “Coding Democracy does not attempt to end the debate of what constitutes a hacker, but rather...

Mammoth Island Games

After years of sharing tabletop game projects on this website (and a smattering of other strange locales), my brother and I have decided to create an itch.io page under the banner of Mammoth Island Games + Words. It currently contains only our most popular projects – The Elephant in the Room: Feat Taxes in Pathfinder and Hearth & Blade – but we’ll be adding some additional...

Comprehensive Exam Reflections

Introduction I have been wanting to write about my comprehensive exam for a few months now, pretty much since I wrapped them up last term. Throughout the first year of my PhD, I had heard whispers that “comps” were one of the most demanding parts of the degree and my exams were, of course, further complicated by the ongoing pandemic. A lot of the infrastructures I had grown to rely on for this...

Coded Canons: Videogame Alteration Practices and Negotiating Authenticity

This is a conference paper presented at the 2020 History of Games Conference. Iantorno, Michael. “Coded Canons: Videogame Alteration Practices and Negotiating Authenticity.” History of Games Conference, 21-24 October 2020, Jagiellonian University, Krakow, Poland. Held online due to COVID-19 pandemic. Hello, my name is Michael and I am a PhD student in Concordia University’s Communication program...

FRQSC Application Example

Earlier this year, I was the lucky recipient of a FRQSC (Les Fonds de recherche du Québec Société et Culture) doctoral award to fund my research on videogame afterlife, hacking, and intellectual property law. This was both a thrill and a relief for me when it occurred, but rather than simply sitting out this year’s application cycle, I thought I would share my prior application to aid folks...

Michael Iantorno PhD Candidate, Game Designer, and Writer