Yavmir is an ongoing project, where Michael and Radiostorm work together to build a slavic-themed fantasy setting. More information can be found at the WoR Wiki.
Continuing on the same thread as last week’s update, today I have posted some more character creation rules for Yavmir. With the monstrous races out of the way, we move along to a familiar group of creatures: Humans.
Numerous and diverse, Humans have been the dominant inhabitants of Yavmir since the dawn of the Radiant Age. Although The Sundering has diminished their numbers and scattered them across the continent, humanity still remains the driving force behind war, politics, and culture in the Mortal Age.
Players will get to choose from a variety of different lineages when creating a human PC, all of which possess useful traits that are shared amongst their clansmen. As a result of this added power (and to help streamline character creation), we’re banning alternate racial traits and the standard traits PCs pick at level one. This makes humans a 13RP race, fully playable in the Pathfinder RPG system.
That’s it for races! You may have noticed the omission of dwarves, halflings, gnomes, elves, and orcs as playable races, and that is no accident. Although dwarves and elves exist in Yavmir, they are rare in the extreme and certainly not playable!