Although primarily a producer and writer, I sometimes have the opportunity to take on the role of interviewer, talking head, or juror. In the section below, I have chronicled a few of my appearances in the media, including press I have received through books and blogs.
If you are interested in getting in touch with me for your radio show, podcast, or news article, feel free to drop me a line. My areas of expertise include gaming (hacking, tabletop, retro games), “nerd” culture, disability advocacy, and open game development.
New York Festivals: Grand Jury Confidential
The New York Festivals Radio Awards enlists audio professionals from all over the world to become members of their Grand Jury. The Grand Jury includes some of the most recognizable voices and captivating programming in the radio industry today (their words, not mine).
In both 2016 and 2017, I was selected to the New York Festivals Grand Jury, and I was also asked to take part in their Grand Jury Confidential interview series. I was happy to oblige, and I wrote on some of my experiences working at Accessible Media Inc and in the Canadian broadcast industry. You can read the entire interview I took part in right here.
Rise of the Video Game Zinesters
In March 2012, Anna Anthropy released her book Rise of the Video Game Zinesters. Part critical essay, part manifesto, and part DIY guide, the book outlines how a new generation of artists are challenging the giant video game developers and changing the make-up of the industry. My first hack project, HyperBound, was given a three-page write-up in the book, and I’ve placed a short excerpt below:
HyperBound takes its name from “hypertext,” text that’s arranged in a nonlinear structure. (This book is a text: it’s arranged to be read from start to finish, one page to the next. A website, where you might click on a word to “link” to a page about that subject, is hypertext.)
What better model for the nonlinear exploration of text than the space of a digital game, where the player moves around the world by moving her character across the screen, encountering characters, and listening to what they have to say? That’s the part of the design of EarthBound that HyperBound has lifted. What it’s rejected is the fighting. The hack is purely about exploring the world and discovering the text, and original script written by Iantorno and his brother.
In addition to the mention in her book, Anna Anthropy also wrote up a blog post about the project in 2009.
Science Fiction, Robotics, and Body Anxiety
A recurring theme in science fiction is placing a human mind into a robot, a virtual world, or another living body entirely. In 2015, Dr. Jeff Preston and I spoke on the popularity of this narrative, and how it can be troubling when viewed through the lens of disability.
We got to chat about Avatar, Tin Men, and bunch of other interesting science fiction movies and books. You can listen to the interview below, which aired as part of AMI-audio’s Insights program.
A Pledge for SF/F Convention Accessibility
In 2015, a group of writers, creators, and fans decided to put a little bit of pressure on fan conventions that didn’t take accessibility seriously. The Science Fiction and Fantasy Convention Accessibility Pledge asked participants to boycott inaccessible fan conventions unless a set of accessibility conditions were met.
Like many initiatives of its kind, the pledge was spurred on by a series of negative incidents: including one where a guest panelist was unable to access her presentation area due to it being wheelchair inaccessible.
I had the opportunity to speak with Lynne and Michael Thomas, publishers of Uncanny Magazine, who helped draft and publicize the pledge. You can listen to the interview below, which aired as part of AMI-audio’s Insights program.
Clyde Mandelin (AKA Tomato) was kind enough to give me a couple shout outs on his website, EarthBound Central: a blog that focuses on the EarthBound/MOTHER games and the fandom that surrounds them.
The first post was originally written back in March of 2009. Mandelin briefly outlined HyperBound, prominently displayed the project’s YouTube video, and even pointed his audience towards my new hack (which was still in very early development). This was a fairly significant bit of press for me back in the day, and it really helped to stir up interest in my projects.
I was again showcased in the blog in January of 2015, where he featured my second game-hack project, Unearthed. Once more, Clyde posted one of my YouTube videos, and I got a pretty nice spike in blog traffic as a result.
The Eyeopener: Are You Afraid of the LARP?
In 2015, I was contacted by a Ryerson journalism student to contribute to a feature story about LARPing and the stigmas attached to the oft-maligned hobby. Admittedly, I don’t quite remember all the topics we covered, but I do recall chatting about LARP’s relationship with role-playing and table-top games, as well as some general “nerd culture” issues.
I am only featured for the briefest of moments in the article – uttering some generalities about LARP and nerd culture – but it was still nice to contribute to the piece. LARP has always fascinated me due to the dedication of its participants, as well as the shame that is placed upon it by the rest of the gaming community. It can be a polarizing hobby!