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As a member of the Technoculture, Art, and Games (TAG) Lab, I was hired to create promotional content for their blog. This included interviews, game features, event recaps, and more!

Montreal Mini Maker Faire Recap

Last month, Concordia University hosted the Montréal Mini Maker Faire! Co-presented by Maker Media with an organizational team drawn from the Milieux Institute for Arts, Culture and Technology and the Montréal making scene, the event was a diverse showcase of engineers, artists, scientists, and crafters. Described as a the Greatest Show (& Tell) on Earth, it celebrated the city’s rich maker scene…

TAG Profiles: Jess Marcotte

What is your research focus here at Concordia?a picture of jess marcotte
I have an interest in intersectional feminist and queer game design practices. Those philosophies and ways of making are embedded in my practice and inform what I do. Specifically, I make physical physical/digital hybrid games – which may sound weird because it’s not as if digital games aren’t physical anyways – but the physical components of my games are more visible than what’s found in most digital games…

QGCon Recapa photograph of an audience reading qgcon brochures

This past September, Concordia University was host to the fifth iteration of The Queerness and Games Conference (QGCon). Featuring dozens of presenters from across academia, industry, activism, and the arts – and putting a focus on accessibility, inclusion, and creativity – QGCon explored topics ranging from queer representation in videogames to affective labour in the games industry. An annual, community-oriented, nationally-recognized event, QGCon is dedicated toward exploring the intersection of LGBTQ issues and video games…

TAG Profiles: Seyed M Tabatabaeia photograph of seyed tabatabaei

Seyed, the primary focus of your research is virtual reality, but I understand that you have experience in both architecture and animation?
Yes, I actually earned a bachelor degree in architecture and worked as a professional architect before getting into the animation industry. My father has background in both theatre and documentary film-making, so I’ve always had a passion towards animation and multimedia…

Claim-Staking in Minecraft

Thursday June 14th marked the launch of TAG’s second Minecraft server, the Ludodrome! Following in the footsteps of the 2013-2016 iteration – which featured a custom modpack created and maintained by Joachim Despland – this version of the The Ludodrome utilizes the publically available FTB Revelation mod pack to provide an absolute deluge of building options for its players.

But before our crafty TAGsters strap on their jetpacks or attempt to discover the art of metallurgy they must first address a pressing concern: Where will they live?..