GameSound: A Prototype Ludomusicological Database

GameSound is a prototype database that reveals the music and sound effects present within videogames in an effort to facilitate academic study. Using an interdisciplinary approach for categorization and display, GameSound allows online access to a meaningful dataset of technical and musicological data using dynamic search capabilities. Our goal is to develop GameSound into an indispensable resource for game scholars, ludomusicologists, and independent researchers.

Created in collaboration with researcher Melissa Mony, and built using Sydney University’s data management system HEURIST, GameSound’s current data-set includes over two thousand audio entries extracted from the 2005 computer game Civilization IV.