Archive For "Unearthed"

Unearthed Update: Herbs & Spices

Sorry for the long Unearthed hiatus everyone! I’ve been tied up at work over the last few weeks, and I also had to perform a difficult move across the harsh urban landscape known as Toronto. But, at last, I bring you a new game update: in animated gif format.


All of the herbs have been placed throughout the game’s world. I’ve touched on the herbalism system in the game in earlier posts, but the quick synopsis is this: Mitchell encounters plants across the underworld. He can harvest said plants for restorative items. These plants will grow back, over time, so Mitchell can reap their bounty again. Simple!

I’m not quite sure what I’m going to work on next for the game, but I will try to make some good progress over October. I will likely need to troubleshoot a couple of battle issues, before I take a look at some other key NPCs such as shopkeeps and the like. Either way, it feels good to be placing elements into the game world!

Unearthed Update: Sporeways & Text

Now that the enemies in Unearthed are all placed, I’m free to putter around a bit and work on different areas of the game! To lead things off, I’ve decided to get the Sporeway system working: a series of tunnels that the player can use to “quick travel” around the game’s world. They’re all done and I think they look pretty spiffy.


And as you can see in the screenshot, I’ve also been working on text formatting! I’ve greatly expanded the width of EarthBound’s text box to accommodate longer chunks of dialogue, and I’ve commandeered one of the game’s lesser used fonts to identify speakers (such as the Guardian in the above picture). The result is a more robust text window that will allow me some greater flexibility when writing dialogue.

I’m going to be traveling for a couple of weeks, so blog posts may be slim during that period. Once I return, however, I’ll be working on something super fun and unique to Unearthed.

Unearthed Update: Enemy Placement Complete

Here’s another big Unearthed update for all you folks. All the enemies in the game have now been placed on the world map! I’ve put together a little video to show off some of my favourite enemies and locales.

Many thanks go out the the community for helping out with the sprites, and to DalisClock for the rockin’ music!

Now that I have placed all the enemies on the map, the world seems much more alive. The next thing I’ll be working on is utility and environmental sprites, such as signs, fences, and plants. I’ll keep you all posted!