Archive For "Pathfinder"

Feat Taxes in Pathfinder: P6 Feat Tree

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NOTE: This feat tree is completely and totally out-of-date (and likely soon inaccessible). Instead, please consult the Full Rules Document.

Many years ago, Matt penned the article The Elephant in the Room: Feat Taxes in Pathfinder, which provided an alternate take on feat progression in the Pathfinder RPG. This write-up was surprisingly popular, and eventual became the most visited page on this website by a significant margin. It has popped up on Reddit, The Giant in the Playground, and the Paizo forums, and is now used in a multitude of home games across the world.

Despite all the good ideas it brings to the table, the article was more of a proposal than a polished rules document. Many finer points – such as feat prerequisites – were overlooked in favour of big picture ideas. Although many players have filled in the gaps on their own, there was still quite a bit missing in regards to rules and implementation.

Well, we hope to make things a bit easier for everyone with the creation of the Hearth & Blade feat tree. This feat tree is the natural evolution of the aforementioned article, and presents the new “taxless” feat system in an easy-to-read format. We’ve even tossed some new and revised feats into the mix, to help even out builds and give PCs more options.

hbfeattree

Some key points to note while reading the tree:

  • The feat tree features 99% core content. Specifically, we tried to focus on rules found in the Pathfinder Core Rulebook.
  • The tree was designed with P6 in mind. P6 caps PC progression at level six, and a full explanation of it can be found within this rules document. This doesn’t mean that the tree is not usable in regular Pathfinder games. It just means that you’ll have to figure out a few things
  • There is a fair amount of content designed specifically for Hearth & Blade, our work-in-progress campaign setting.

If you have any feedback on the feat tree, feel free to comment below! These sorts of things need to be play-tested vigorously, so your input is welcome.

OPS & An Inclusive Gaming Environment

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As a lot of you folks may know, I’m one of the regional coordinators for Pathfinder Society Organized Play in Ontario. Beyond running games and taking care of various administrative tasks, one of the main things I’ve been working on lately is a “fair play” policy that outlines the Ontario Pathfinder Society’s (OPS) views on inclusivity in the gaming environment. This was prompted partially by a similar statement released by the Toronto Area Gamers (TAG), but also because it seemed sorta silly we didn’t have one yet.

OPS “Fair Play” Policy

Sadly, it no longer surprises me to hear about misogyny or sexism in the Toronto gaming scene. There have been multiple incidents of sexual harassment, doxxing, and even stalking happening in TAG and other community groups. I guess I like to think that as a fairly progressive city, Toronto is beyond these types of issues, but clearly that is not the case. OPS has (luckily) been generally free of these sorts of incidents, and hopefully this document, along with the continued vigilance of its community members, helps to maintain our healthy gaming environment.

Infinite Builds: Create Pit

Where Michael and Adam (former venture captain of Ontario) discuss various Pathfinder strategies, usually resulting in death, destruction, and general bad feelings.

Michael: There are a lot of spells that I don’t like in Pathfinder, partially because of balance issues, but also because I just hate seeing them in action. Create Pit is one of those spells.

Adam: It could probably serve to be a 3rd level spell. Just add “at X level the pit has spikes” and you’ve streamlined the whole spell chain.

Michael: It could probably serve to be ON FIRE and IN OUTER SPACE.

Adam: An outer space, vacuum pit? Functions as a create pit but sucks creatures in?

Michael: Terrifying.

Adam: Actually, with Quicken Spell, you can do even scarier things.

Level 1: The Standard

Pit

 Quicken Spell: Create Pit (2)  +  Wall of Stone (4)

Michael: This is a simple combo, and one I actually don’t mind all that much. I like to imagine creatures climbing up the walls of the pit, punching the stone, falling back down, then beginning the cycle anew.

Adam: It is pretty passé though. It’s been done a lot before.

Michael: What would you suggest then?

Level 2: The Oven

otgQuicken Spell: Create Pit (2)  +  Sirocco (6)

Adam: This is a little less known variation. It requires a fifth and sixth level slot, but it is well worth it.

Michael: This actually seems really mean. You’re basically shoving the enemy into a pressure cooker.

Adam: Well, if you want to get even MEANER, with a Rod of Quicken you could do it with a Hungry Pit. Sirocco pushes you into the Sarlacc pit! OMNONOMNOM.

Michael: Cooked then eaten. What a horrible fate.

Adam: Not the most horrible…

Level 3: Maximum Overkill

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Mad Monkeys (3)  +  Quicken Spell: Create Pit (2)  +  Black Tentacles (4)

Michael: Oh great, MORE of my favourite spells. This one seems like a bit more of an investment, but is a definite nightmare to deal with.

Adam: Summon Mad Monkeys as a full round action, at the start of the turn (when the monkeys appear) cast Create Pit (quickened) and Black Tentacles. The monkeys are a swarm, and can’t be grappled. They rip apart everyone down in the tentacled pit.

Michael: Create Pit is just the worst.