Archive For "Pathfinder"

Feat Taxes in Pathfinder: HeroLab Mod

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Many years ago, my brother penned The Elephant in the Room: Feat Taxes in Pathfinder – an alternate take on feat progression in the Pathfinder RPG. This write-up was surprisingly popular and eventually became the most visited page on this website by a significant margin. It has popped up on Reddit, The Giant in the Playground, and the Paizo forums, and is now used in a multitude of home games across the world.

We eventually revisited the ideas presented in the original article and consolidated them into the Hearth & Blade P6 feat tree. This feat tree was a natural evolution for the rule-set, and presents the “taxless” feat system in an easy-to-read format.

Although the feat tree was intended to be the final landing spot for the rules, the talented WDMartin from the Lone Wolf Development Forums took things one step further. He designed a fully functional mod that allows you to use the feat tax rules in HeroLab! HeroLab is a great character building tool, and seeing our rules integrated into it is just awesome.

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The World Is Square House Rules

Installation is simple, and WDMartin has even made a step-by-step guide to get you started. The download is 100% free for current HeroLab users, so go ahead and give a try! If you have any technical notes about the mod, you can comment on the related forum thread. And as always, I’m more than happy to take feedback on the rules themselves. There certainly has been a lot of discussion already.

Feat Taxes in Pathfinder: P6 Feat Tree

Pathfinder-logo

Many years ago, Matt penned the article The Elephant in the Room: Feat Taxes in Pathfinder, which provided an alternate take on feat progression in the Pathfinder RPG. This write-up was surprisingly popular, and eventual became the most visited page on this website by a significant margin. It has popped up on Reddit, The Giant in the Playground, and the Paizo forums, and is now used in a multitude of home games across the world.

Despite all the good ideas it brings to the table, the article was more of a proposal than a polished rules document. Many finer points – such as feat prerequisites – were overlooked in favour of big picture ideas. Although many players have filled in the gaps on their own, there was still quite a bit missing in regards to rules and implementation.

Well, we hope to make things a bit easier for everyone with the creation of the Hearth & Blade feat tree. This feat tree is the natural evolution of the aforementioned article, and presents the new “taxless” feat system in an easy-to-read format. We’ve even tossed some new and revised feats into the mix, to help even out builds and give PCs more options.

hbfeattree

Some key points to note while reading the tree:

  • The feat tree features 99% core content. Specifically, we tried to focus on rules found in the Pathfinder Core Rulebook.
  • The tree was designed with P6 in mind. P6 caps PC progression at level six, and a full explanation of it can be found within this rules document. This doesn’t mean that the tree is not usable in regular Pathfinder games. It just means that you’ll have to figure out a few things
  • There is a fair amount of content designed specifically for Hearth & Blade, our work-in-progress campaign setting.

If you have any feedback on the feat tree, feel free to comment below! These sorts of things need to be play-tested vigorously, so your input is welcome.

OPS & An Inclusive Gaming Environment

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As a lot of you folks may know, I’m one of the regional coordinators for Pathfinder Society Organized Play in Ontario. Beyond running games and taking care of various administrative tasks, one of the main things I’ve been working on lately is a “fair play” policy that outlines the Ontario Pathfinder Society’s (OPS) views on inclusivity in the gaming environment. This was prompted partially by a similar statement released by the Toronto Area Gamers (TAG), but also because it seemed sorta silly we didn’t have one yet.

OPS “Fair Play” Policy

Sadly, it no longer surprises me to hear about misogyny or sexism in the Toronto gaming scene. There have been multiple incidents of sexual harassment, doxxing, and even stalking happening in TAG and other community groups. I guess I like to think that as a fairly progressive city, Toronto is beyond these types of issues, but clearly that is not the case. OPS has (luckily) been generally free of these sorts of incidents, and hopefully this document, along with the continued vigilance of its community members, helps to maintain our healthy gaming environment.